Large City: Dap Jagwíhj

Dap Jagwíhj

Dap Jagwíhj
Example Tauric architecture.
StateTetbur Commune
ProvenceFelingle Community
RegionRarǐ-no Heath
Founded1088
Community LeaderElder Helêv Prother
Area278 km2 (111 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4562 m (14967 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population65727
Population Density236 people per km2 (592 people per mi2)
Town AuraTruename Magic
Naming
Native nameDap Jagwíhj
Pronunciation/jag/ /wɪ̞ʤ/
Direct Translation[magnet] [stable; steady; safe]
Translation[Not Yet Translated]

Dap Jagwíhj (/jag/ /wɪ̞ʤ/ [magnet] [stable; steady; safe]) is a subtropical Large City located in the Felingle Community of the Tetbur Commune.

The name Dap Jagwíhj is derived from the Tauric language, as Dap Jagwíhj was founded by Glêbêv Ab Owain, who was culturaly Tauric.

Climate

Dap Jagwíhj has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Dap Jagwíhj receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap Jagwíhj covers an area of nearly 278 km2 (111 mi2), and an average elevation of 4562 m (14967 ft) above sea level.

Overview

Dap Jagwíhj was founded durring the late 12th century in winter of the year 1088, by Glêbêv Ab Owain. The establishment of the new community went well, with no major obsticles durring construction.

Dap Jagwíhj was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Dap Jagwíhj is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Dap Jagwíhj is buildings are arranged arround a network of premissive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Dap Jagwíhj's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A quick look in any direction shows Dap Jagwíhj is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Dap Jagwíhj possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Dap Jagwíhj has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dap Jagwíhj has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Jagwíhj. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Jagwíhj's parks.

Dap Jagwíhj has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Jagwíhj.

Dap Jagwíhj has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dap Jagwíhj has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dap Jagwíhj has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dap Jagwíhj has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dap Jagwíhj has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Jagwíhj has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Jagwíhj has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Jagwíhj's public wards, blessings, and other arcane systems.

Dap Jagwíhj has an Administrative Academy which trains individuals in the administrative arts.

Dap Jagwíhj possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Jagwíhj's grid is powered by an arcane means.

Dap Jagwíhj's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dap Jagwíhj has a first rate hospital which caters to anyone in need of long term medical care.

Dap Jagwíhj has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Dap Jagwíhj has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Jagwíhj's natural decorations nor waterways.

Dap Jagwíhj has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dap Jagwíhj has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dap Jagwíhj has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dap Jagwíhj is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Dap Jagwíhj is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Dap Jagwíhj's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is long in Dap Jagwíhj.

The Gallows Tree Zombie near Dap Jagwíhj are known to be quite timid.

Dap Jagwíhj's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Mysticism energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 130
  • Farmers: 177
  • Farm Laborer: 298
  • Hunters: 226
  • Milk Maids: 164
  • Ranchers: 85
  • Ranch Hands: 175
  • Shepherds: 156
    • Farmland: 264879 m2
    • Cattle and Similar Creatures: 16431
    • Poultry: 197181
    • Swine: 13145
    • Sheep: 657
    • Goats: 131
    • Horses, Mounts, and Beasts of Burden: 6572

Craftsmen

  • Arms and Toolmakers: 139
  • Blacksmiths: 156
  • Bookbinders: 85
  • Buckle-makers: 90
  • Cabinetmakers: 149
  • Candlemakers: 234
  • Carpenters: 239
  • Clothmakers: 205
  • Coach and Harness Makers: 69
  • Coopers: 182
  • Copper, Brass, Tin, Zinc, and Lead Workers: 90
  • Copyists: 63
  • Cutlers: 55
  • Fabricworkers: 149
  • Farrier: 320
  • Furriers: 43
  • Glassworkers: 226
  • Gunsmiths: 135
  • Harness-Makers: 65
  • Hatters: 125
  • Hosiery Workers: 46
  • Jewelers: 73
  • Leatherwrights: 177
  • Locksmiths: 67
  • Matchstick makers: 95
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 83
  • Paper Workers: 93
  • Plasterers: 91
  • Pursemakers: 106
  • Roofers: 71
  • Ropemakers: 67
  • Rugmakers: 63
  • Saddlers: 124
  • Scabbardmakers: 141
  • Scalemakers: 73
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 60
  • Soap and Tallow Workers: 239
  • Tailors: 486
  • Tanners: 79
  • Upholsterers: 91
  • Watchmakers: 86
  • Weavers: 205
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 46
  • Arcana Sellers: 45
  • Beer-Sellers: 90
  • Booksellers: 95
  • Butchers: 168
  • Chandlers: 199
  • Chicken Butchers: 190
  • Entrepreneurs: 68
  • Fine Clothiers: 156
  • Fishmongers: 182
  • Florists: 40
  • Potion Sellers: 113
  • Resellers: 226
  • Spice Merchants: 87
  • Wine-sellers: 134
  • Wheelwright: 101
  • Woodsellers: 62

Service workers

  • Bakers: 410
  • Barbers: 292
  • Coachmen: 96
  • Cooks: 234
  • Doctors: 138
  • Gamekeepers: 106
  • Grooms: 58
  • Hairdressers: 273
  • Healers: 175
  • Housekeepers: 212
  • Housemaids: 386
  • House Stewards: 182
  • Inns: 63
  • Laundry maids: 124
  • Maidservants: 226
  • Nursery Maids: 121
  • Pastrycooks: 212
  • Restaurateur: 243
  • Tavern Keepers: 262

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 60
  • Chemical Workers: 37
  • Coal Heavers: 136
  • In-Town Couriers: 146
  • Long Haul Couriers: 146
  • Dockyard Workers: 128
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 170
  • Millers: 160
  • Miners: 139
  • Oilmen and Polishers: 107
  • Postmen: 146
  • Pure Finder: 83
  • Skinners: 187
  • Sugar Refiners: 37
  • Tosher: 107
  • Warehousemen: 226
  • Watercarriers: 141
  • Watermen, Bargemen, etc.: 205

Skilled Laborers

  • Accountants: 84
  • Alchemist: 101
  • Clerk: 139
  • Dentists: 69
  • Educators: 180
  • Engineers: 98
  • Gardeners: 66
  • Mages: 50
  • Plumbers: 70
  • Pharmacist: 79
  • Professors: 28
  • Scientists: 50
  • Wizards: 29

Civil Servants

  • Adventurers: 65
  • Bankers: 90
  • Civil Clerks: 149
  • Civic Iudex: 73
  • Consultants: 42
  • Exorcist: 139
  • Fixers: 78
  • Kami Clerk: 125
  • Landlords: 130
  • Lawyers: 83
  • Legend Keepers: 107
  • Militia Officers: 547
  • Monks, Monastic: 234
  • Monks, Civic: 193
  • Historian, Oral: 160
  • Historian, Textual: 78
  • Policemen, Sheriffs, etc.: 149
  • Priests: 262
  • Rangers: 90
  • Rat Catchers: 103
  • Scholars: 101
  • Spiritualist: 124
  • Slayers: 37
  • Storytellers: 230
  • Military Officers: 205

Cottage Industries

  • Brewers: 193
  • Comfort Services: 262
  • Enchanters: 72
  • Herbalists: 75
  • Jaminators: 219
  • Needleworkers: 234
  • Potters: 107
  • Preserve Makers: 226
  • Quilters: 93
  • Seamsters: 328
  • Spinners: 212
  • Tinker: 78
  • Weaver: 172

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 107
  • Costumers: 39
  • Dancers: 73
  • Drafters: 42
  • Engravers: 54
  • Fine Furniture Carpenters: 32
  • Glaziers: 72
  • Inlayers: 64
  • Musicians: 193
  • Painters, Art: 33
  • Playwrights: 69
  • Sculptors, Art: 57
  • Wood Carvers: 234
  • Writers: 205

Produce Industries

  • Butter Churners: 226
  • Canners: 234
  • Cheesmakers: 234
  • Ice Merchants: 29
  • Millers: 142
  • Picklers: 124
  • Smokers: 82
  • Stockmakers: 71
  • Tobacconists: 102
  • Tallowmakers: 152

24990 of Dap Jagwíhj's population work within a Foundational Occupation.

36794 of Dap Jagwíhj's population do not work in a formal occupation, but do contribute to the local economy. 3943 (6%) are noncontributers.

Points of Interest

Dap Jagwíhj's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the set of splint armour of Augury, an set of splint armour imbued with notable amounts of Augury energies was created in Dap Jagwíhj by in time immemorial, reportedly some time during the early 2nd century.

History